Hello there Time Jumper!

I am very excited to introduce this pitch deck. This is a journey into the Casual 3rd person adventure, TIME JUMP.

A BBB title! (of course this is just a little joke)

So let’s travel to the past and beyond! *

-Kirsten Myburgh

*If you have a backpack,  strap it on. If you don’t, one will be provided for you. 

TLDR; (aka - the elevator pitch)

  • Using a time travelling camera called the Cimera, adventure your way from the past, discovering your independence and uncovering the secrets of the Time Earth Agency and the Evil Professor’s plans to dominate time and space. Will you find your way back home before you are history?

  • Adventure your way through various time periods including 8000 BCE, Ancient Rome, Feudal Japan, the American Frontier and the far future all while ultimately trying to find your way back home.

    Discover love, friendship and loss along the way. Level up your skills and collect hidden items of mystery.

    Immerse yourself in a gripping narrative, various locations and challenges around most corners.

    Make your next jump before your timer runs out.

  • The somewhat awkward William is late for his college class. When he finally shows up, he “accidentally” activates his professors camera which turns out to be a time travel device and is instantly sent to the Stone Age with only his empty backpack and a candy bar.

    Was this the professors plan all along? Who is this professor person anyway?

  • Prof. Stanley. Is he an older you? Or is he just a seasoned professor at your local university?

    Find out the secrets of who he really is, why he sent you to the past, why one version of him is trying to defeat you while the other is trying to save you.

    Is he the leader of the T.E.A? (Time Earth Agency). Why do they want to control all of time and space?

    All these questions and more will be answered along your journey “home”.

    • Stage: Development

    • Target release date: 2026

    • Game Mode: Single Player

    • Platforms: PC + Consoles

    • Engine: Unreal 5.7

    • Demographic: Mid-Teens and above

    • Target Audience: Light-RPG Fans. Adventurers. Casual Gamers

The Inspiration (amongst others)

Key Features

UNIQUE STORY

but relatable

Take a journey with an exciting narrative with twists, turns, secrets and many references to movies, video games and pop-culture.

Emotional reactions from players is what this game will strive to achieve. Morally different or strange. That’s for you to decide.

FANTASTIC LOCALES

feeling familiar

Explore a myriad of different locations each with their own unique look and feel. From the Stone Age to Rome, Feudal Japan, American Frontier and Beyond.

YES! COLLECTABLES

some only for achievements

Time Pages have been scattered throughout time and space for you to find. Piece together and uncover important information that you need in order to take down the T.E.A.

Secret Time Items that have been misplaced by Time Agents. Buckazoid Coins and Blue Data chips are also hidden throughout.

Design + Visuals (and more)

Which older you is this? Looks like the evil one…

William and a table.

They both made the journey

Hello, mother

Some caveman.

They took the camera!!

  • Textures are designed with a watercolor type overlay.

    Icons and UI elements have been manually textured by hand.

  • NPC’s will have different, unique and somewhat creepy look and feel. This also includes animals and any other wildlife and background characters

  • Cutscenes will have a mixture of still shot images sharing the same watercolor design, with characters having different poses. Small animations will be present to exaggerate a situation.

    Camera movements will be used to accentuate some cutscenes with pans, fades and shakes for example.

  • The HUD is designed to be clean and out of your face. A more minimal approach but necessary information will always be available.

    Pop-ins such as New Objectives or Locations Discovered will appear on screen and then fade out.

    The Inventory UI will be clutter free. Allowing easy navigation for new players and seasoned gamers.

  • The game will use a narrator style approach for the entire game. Not the annoying always in your face kind of narrator but in key points throughout the story and to describe cutscenes just like you would be listening to an audio book.

    Many spoofs or references to popular movies or games will exist.

    The Narrator can be turned off. The text dialogue remains on for story information.

  • Music is all original and will have a nouveau sound and will complement the time period or situation the player is in such as combat, atmosphere or locale.

  • Sound FX will almost be all original except for places where the recording type is unobtainable. Again, hopefully the sounds will be somewhat unique.

Powered by Unreal Engine 5, TIME JUMP will offer playability on both PC and consoles. Performance will be a priority before final release.

Example UI (Character Level)

You arrive in an unknown place, an unknown time with nothing.

  • Health Items - To heal yourself

    • Figs, Berries. A coconut? Some examples of how to repair your health after a fight.

  • Weapons - To defend yourself

    • Sticks and Stones. (may break… never mind)

    • Each time period would probably require that you would need a stronger weapon. Don’t take a leg bone from the Stone Age to a gunfight in the Old West.

  • Collectables - To collect for the lore of it all.

    • Time Pages - x60

    • Forgotten Items - x6 (One from each “William Roger” boss you face)

    • Coins “Buckazoids” - x59 (no, they cannot be used for purchasing or trading)

    • Blue Data Chips - x99 (a reference to Time Commando)

    • Money (per time period)

    • Treasure chests

    • Shops

    • Wow. That’s more than 225 items to find.

  • Dungeons - Normally dark and dingy

    • Explore a variety of Caves and Gold Mines.

  • Objectives - Follow the crumbs back home

    • Objectives and Quests are all geared towards finding how to get back home.

    • Think Uncharted where the quests aid you on your main goal.

  • Map - Yes, there will be a map

    • Becomes available as you discover more areas.

    • fast travel to main locations.

Core Gameplay (the heart of it all)

EXPLORE

You still live at home with your mother. Now is the time to gain your independence!

  • TIME to grow! - Survive on your own. Level up your life.

    • Your T.I.M.E level - Tough Independent Mental Endurance. Gain XP, level up and unlock abilities as you progress in the game by completing quests, winning fights or uncovering secrets.

      • Toughness - Increases the health regen speed.

      • Independence - Finally having left home for the first time, you become more aware!

      • Mental Endurance - Increases your fighting stamina.

LEVELING UP

Defeat or run away before you are history.

  • Basic Enemies - They come in a variety of shapes and sizes

    • Humans that don’t like you. Roman Soldiers, Samurais, Cowboys, etc.

    • Animals that are defending their territory. Lions and Tigers and Bears, oh my!

    • Perhaps some mythical figures along the way?

    • Each enemy represents their time period.

    • Difficulty will depend on the type of enemy encounter and weapon used.

  • C.U.P agents - Cimera Universal Police.

    • Agents can locate your location when you activate the time portal.

    • Beware! They follow you through time and space.

    • Defeat them before they defeat you.

    • Collect their MiLK (Mobile information Log Kit) devices.

  • Boss Fights - It’s me me me and me again. And the C.A.F.E

    • You fight yourself. A variation of yourself in boss fights at the end of levels.

    • Old, young and in-between. Seems like all of yourselves are out to get you. Well… not all.

    • They have been abandoned through time by the Evil one, YOU! (The other you)

ENEMIES

Did we mention you only have 24 T.I.C.S?

  • The Timer - The camera clock is ticking

    • Don’t freak out. It’s 24 real world hours per jump.

    • Every time you jump to a new time period, a 24 TIC countdown to jump to the next level starts. It resets on the start of each new level. Every in game day/night cycle is 1 T.I.C.

    • If you don’t have your camera or it is broken or some pieces are missing you will, unfortunately, not see the timer display. Get your camera working and in your backpack and the timer will appear.

    • It’s real world 24 hours so it’s quite a long time. Don’t leave the game running all day :)

24-HOUR CLOCK

The Acronyms

T.E.A - Time Earth Agency

C.U.P - Conquering Universe Percent

MiLK - Mobile information Log Kit

T.I.C - Time Initialization Counter

A Video (just a small teaser)

Gender

With a balanced approach to the story, gameplay and aesthetics, TIME JUMP welcomes players of all groups to immerse themselves in this time traveling adventure. For anyone who loves time travelling themes.

Target Audience (the important folks)

Age

TIME JUMP appeals to a LARGE range of ages. peaking the interest of players aged around 16 and above that are looking for both an adult themed narrative-driven experience while still enjoying some silliness along the way.

Type (out of 346%)

Designed for all levels of gamer. TIME JUMP focuses on adventure lovers, RPG players and even casual gamers. Those players that are seeking an escape into another story of various time periods and dimensions from past to future.

Journey (so far and beyond)

Concept (April - May 2024)

Preparing Unreal 5 development.

Developing a story and theme.

Designing a certain look and feel.

Dealing with character movement choices.

Development (June 2024 - 2025)

Building the UI.

Creating the worlds.

Reimagining content while pivoting.

Completion of scalable core game mechanics and interfaces.

Steam and Epic Game Store launches

Launched a not demo Pre-Demo

Upgrade Unreal from 5.4 to 5.7

2026

Development. Development. Development.

Completion of worlds/levels.

Tightening up plot points in the story.

Subtitle localization.

Preparing for a beta launch and final testing.

Projected launch date - 2026

The Ask

  • Marketing, discoverability and publishing support.

  • Console porting & submission support.

  • Feedback on game design.

  • Extremely small funding to support development

  • QA, other localizations and porting.

cosmic stairway strives to be pragmatic and fully realize that your input on all things design and strategic related is critical for success.

- Started as Deep Games Plus+ in 2023

- Changed names to comsic stairway in 2025

- USA, currently based in Tokyo, Japan

- Previous careers

  • Netflix

  • CSI: Las Vegas (the TV show not the actual CSI unit)

Origin: South African

Kirsten Myburgh

Thank you so much for taking the time to peruse this pitch deck. Looking forward to hopefully working and collaborating with you and your company in the future.